Video Games, News, Reviews And Features

Developer Interviews

Sit-down conversations with the people building the games. We talk design choices, future projects and the creative process with developers and industry figures across Nintendo, PlayStation, Xbox and PC.

What We Cover In Interviews

Every conversation aims to answer the same question: why does this game exist the way it does?

Dark cinematic analog film still with grainy texture, silhouetted figure in a foggy forest, cool blue and green tones
Behind the Scenes

How a game gets made

Developers walk through the production pipeline, from first prototype to final build, and explain what changed along the way.

Grainy analog film photograph of a lone figure on a hillside at dusk, muted amber and deep green palette
Design Choices

Why this mechanic, why now

Designers unpack specific decisions in mechanics, structure and progression, and the reasoning behind each one.

Analog film photograph with visible grain of a glowing screen in a dark room, blue and teal light
Future Projects

What is coming next

Studio representatives discuss upcoming work, the platforms it is headed to and where the team wants to take it.

Behind the Scenes, In Their Own Words

Interviews are a core part of our features coverage, sitting alongside news, reviews, previews, opinion and video. Rather than repeating a press release, we aim to spend time with the people who made the game so you can hear the reasoning, the trade-offs and the occasional disagreement behind a release.

Developers and publishers looking to reach a worldwide gaming audience can get in touch with our editorial team through the contact page.

What to expect from a Postitgamer interview

  • Behind-the-scenes looks at how a game is developed, including the parts that rarely make the final build.
  • Design breakdowns on the choices that shape how a title plays and how it presents itself.
  • Insights into the creative process, from early concept through to release and beyond.
  • Cross-platform perspective, with conversations covering work for Nintendo, PlayStation, Xbox and PC.

Platforms in conversation

Platforms our interview coverage spans
Platform family Typical interview angles
Nintendo Series design, platform-specific features, partnership-driven projects
PlayStation Console and PC design, hardware capabilities, launch strategy
Xbox Multiplatform releases, features, certification and support programs
PC Porting pipelines, storefronts, indie and collection releases

Postitgamer is a New York City-based video game site, run as post it gamer LLC, publishing reviews, news and original articles on video game systems from the past and present.

Want To Talk To Us?

Publishers, developers and readers can reach the team for press, review or advertising enquiries.

Our interviews section sits at the heart of a long-running conversation with the people who build video games for Nintendo, PlayStation, Xbox and PC. Instead of chasing announcement-day headlines, we sit down with developers, composers and studio leads to ask the simple question that shapes every title: why does this game exist in the way that it does? The answers tend to reveal the trade-offs, the dead ends and the small decisions that rarely make it into a trailer or a press release.

Behind the scenes, conversations follow a game from first prototype through to final build, with developers explaining how a mechanic evolved, why a character was written a certain way and which features were cut along the road. We also dig into design choices, asking why a mechanic arrived at this moment in the console or PC cycle rather than another. For fans of role-playing games, fighting rosters, survival horror and racing titles, this is where the design reasoning behind beloved and divisive releases finally becomes clear.

Interviews also reach beyond a single title. Studio heads discuss how teams grow, how projects are greenlit and what changes when a game moves from an internal pitch to a finished product on shelves. Composers and narrative designers explain how soundtracks and stories are shaped, and we occasionally ask creators about the collections, remasters and DLC editions that revisit older releases for a modern audience. The result is a record of creative process, industry context and opinion for readers who want more than a score.